In May 2024, the streets of New Eridu were still under construction. HoYoverse's Zenless Zone Zero was nearing the end of its Amplifying Test, the third closed beta for the urban fantasy action RPG. For Proxies who had been lucky enough to get in, the final hours were a mix of frantic grinding, last-minute feedback, and the bittersweet knowledge that everything would soon disappear. The test officially ended on 2024/5/28 23:59:59 (UTC+8). Once the clock struck, the servers shut down, logins stopped, and all game data was wiped. That's the nature of a closed, limited test—and as of 2026, it's a fascinating slice of ZZZ history.

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The Final Countdown ⏳

The Amplifying Test was not a public demo. It was a closed beta, and its purpose was to stress-test systems, gather feedback, and let the development team see how real players interacted with the game. When the end time arrived, the servers went dark. Proxies could no longer log in. Every character level, every W-Engine, every Hollow Zero run—gone. The official notice was clear: all game data for this test would be wiped. It was a hard reset, but also a necessary step.

Detail Information
Test Name Amplifying Test
Game Zenless Zone Zero
Test Type Third closed beta
End Time 2024/5/28 23:59:59 (UTC+8)
Server Status Shut down after end
Data Wiped after test

Let's be honest—no one enjoys losing progress, but that's the deal with closed betas. The Amplifying Test existed to make the final game better. HoYoverse thanked every Proxy for their valuable feedback and suggestions. New Eridu, as players know it today, is a testament to those efforts. The beta build was a rough sketch, and the Proxies were the editors, pointing out bugs, balance issues, and quality-of-life gaps.

What the Amplifying Test Represented

At the time, Zenless Zone Zero was still in development. The content found in the beta did not represent final quality. That disclaimer was important. It meant that rough animations, placeholder text, and unbalanced numbers were expected. The Amplifying Test was a laboratory, not a showroom. Proxies explored the Hollows, tested agents, and pushed the combat system to its limits. They also provided feedback that would shape the launch version.

The test was the third beta for ZZZ, following earlier closed tests. Each round refined the experience. By the time the Amplifying Test ended, the team had a mountain of data. What worked? What didn't? Which agents felt clunky? Which commissions were confusing? The answers helped HoYoverse polish the game for its eventual release. In 2026, it's easy to forget how raw those early builds were. The city didn't vanish when the servers went dark; it just held its breath, waiting to be reborn.

From Beta to Live: New Eridu in 2026

Fast forward to 2026. Zenless Zone Zero is no longer a beta. It's a live game with a growing roster of agents, seasonal events, and story chapters. New Eridu has become a familiar home for millions of Proxies. The Amplifying Test feels like ancient history—a footnote in the game's long timeline. Yet that footnote matters. The feedback from that test helped shape the combat flow, the TV mode exploration, and the overall vibe of the city.

For modern Proxies who joined after launch, the Amplifying Test is a piece of lost media. They never experienced the pre-launch balance, the temporary UI, or the limited character pool. But they benefit from it every day. The smooth dodge counters, the stylish ultimates, the punchy sound design—all of it was tested and tweaked because of early feedback. You know how it goes: servers go dark, and suddenly everyone's a historian. The Amplifying Test is part of ZZZ's origin story.

Staying Connected

Even after the Amplifying Test ended, HoYoverse encouraged Proxies to stay in touch through official community channels. Platforms like X, Facebook, Instagram, YouTube, TikTok, Discord, Reddit, Telegram, and HoYoLAB became gathering places for fans. During downtime without new commissions, these spaces kept the hype alive. Players shared fan art, discussed theories, and counted down to launch. In 2026, those communities are still thriving, now focused on new updates and events.

Customer support also remained available for game-related issues. The official notice reminded Proxies to reach out if they encountered problems. That commitment to communication carried into the live game, where feedback loops continue to shape updates.

A Beginning, Not an End

The Amplifying Test ended with a wipe, but it did not end the journey. It was a beginning. The servers shut down, the data disappeared, and the Proxies moved on—but New Eridu lived. In 2026, the city is louder, brighter, and more alive than ever. The Amplifying Test was a crucial step in getting there. It reminded everyone that games are built iteratively, with players as partners.

So here's to the early Proxies who grinded, reported, and said goodbye to their progress. New Eridu owes you one. And for those still exploring the city today, the spirit of the Amplifying Test lives on: test, improve, and enjoy the ride. 🎮